Artemis (
thisismylife) wrote2013-03-07 09:21 pm
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Entry tags:
[Luceti] Application
CHARACTER
Name: Artemis Crock
Canon: Young Justice (animated series and tie-in comics)
Gender: Female
Age: 15
Wing Color: Green (in varying shades) to match her uniform
Canon Point: Season One, Episode 25 “Usual Suspects”
Canon Point Explanation: (Spoiler warning!) This is not the most recent canon-point for Artemis, as Young Justice has proceeded into Season 2, but it’s also had a time skip, which fast forwards into the year 2016, making her 20 instead of a teenager. I prefer the place she is in S1 when she’s still finding her place, settling into her skin, so to speak, although I have picked her up from pretty far along in the season.
In “Usual Suspects”, it’s a critical point for her where she’s finally forced to come clean with her true identity and she admits to her teammates who she is, who her family is, and that recently they’ve been trying to blackmail her for information and convince her that she has no place with the good guys. That they’ll turn their backs on her when they know the truth. It’s a big risk for her to admit it to them (and Robin admits he’s known all along) but the team all supports her and none of their bonds are shaken by it. Not to mention she then plays along with the continued ruse in a trap that catches the League several supervillains, including her father. I’ll be bringing her in directly after that, but before the events that trigger into the season finale directly following it.
History: Artemis Wiki, Second Artemis Wiki (Scroll down for YJ section)
Personality:
Artemis was born into a family of villains. Her father is known as the Sportsmaster, a supervillain with ties to the League of Shadows. Her mother was known as the Huntress until a job gone wrong left her paralyzed and doing 6 years in prison for both herself and her husband’s crimes. Her sister abandons the family and their father’s harsh training to become Cheshire, an assassin also in the employ of the League of Shadows. Since her mother went to jail when she was a young child, Artemis is raised and trained by her father to join the “family business” when she comes of age. Thinking there’s no other option open to her, she goes along with it, until her mother is set free and returns home, making raising Artemis and getting her out of that life her primary responsibility. When Artemis overhears them arguing about her and learns the truth of all that happened, she takes matters into her own hands, deciding it’s time she starts making decisions about her own life. Which is when she dons a mask, takes up her bow and arrows and heads out into Gotham City at night to stop crime where she finds it.
It’s this history that has very much shaped who Artemis is. How she thinks, how she reacts, what she believes about herself. Her introduction to the Young Justice team is rocky at best. Kid Flash particularly views her with open hostility because he thinks she’s there to take Speedy/Red Arrow’s place. She’s an unknown and doesn’t have their trust and she’s filled with her own uncertainties and doubts about her place on this team and covers that up with sarcasm and attitude. She puts up a strong front, careless almost, because that’s the way she’s had to survive. There was no room for weakness, no room for mistakes. She projects a confidence that borders on (and sometimes goes over) arrogance, both in herself in her skills. While she is an excellent shot and does deserve a place on the team, she feels she’s lacking, that she’s a fake. And that if her teammates ever find out who she really is and where she came from, they’ll never give her a chance. So she tries doubly hard to earn her place, feeling like she needs to prove to them – and to herself – that she belongs there. That she can be one of the heroes.
It’s this insecurity she constantly struggles with, it being one of her primary motivations at the start of her joining the team. It’s not what keeps her there though. Throughout their missions and tasks together, the team grows close, developing strong bonds between them. Artemis is a loyal person and the team earns her trust and respect and admiration. They represent something to her that she longs for more than anything - a place to belong, a home, a family. Something she lost as a child and thought she’d never find again. It’s a bond that all of them feel and Artemis realizes it too, even tells Red Arrow when he accuses three of them of being traitors that none of them are perfect but that all of them would give their lives for this team.
The importance of that bond, the fact that Artemis has found a new family in the team is something Artemis cherishes more than anything. In the show and comics, we see her as a child in the aftermath of her mother being injured and imprisoned, begging her older sister not to leave as Jade packs her things and informs her that she’s not staying in that house with their father for a day longer. That she’d take Artemis with her, but her little sister would only slow her down. Her final parting words are “In this family, Artemis, it’s every girl for herself”. That’s the last time Artemis sees her for over six long years, when she is left to deal with their father and his harsh training and abuse alone, and it’s a lesson she learned all too well. But it never stopped her from wanting something more. It’s a sad insight into her thinking of “family” that in all the years she grows up, the bedroom she shared with Jade remained much the same, as if saving a place in case her sister ever came back, the “Alice in Wonderland” poster never getting taken down from the wall. It was Jade’s favorite, inspired her choice of aliases in becoming “Cheshire”, and ended up serving as inspiration for Artemis to make the choices she did as well. She grew up wishing to find a rabbit hole, an escape from her life, one she didn’t want but didn’t see a way out of. It’s not until her mother returns and argues for Artemis’s sake, for the future she could have, that Artemis finally comes to a resolution that she can’t wait for an escape any longer. She has to make her own choices, forge her own path, take control of her own future.
It’s a pivotal point for her, the moment she declares she is Artemis and sets herself apart from her family, her old life, the path her fate’s been set on until this point. She doesn’t look back, not even when her own insecurities plague her, or when her teammates suspect her of being a traitor. She determines to be herself, her own hero. She’s not waiting for a Wonderland anymore, she’ll find her own. And when she does, she fights for it, even when it means risking all she’s found to keep it.
Because of how she was raised, Artemis portrays herself a certain way. She doesn’t show weakness or doubt, even if she is feeling it. She lets no signs of weakness show, because those could be exploited, used against her. So she comes across as decisive and confident, sometimes to an impulsive degree. She thinks on her feet, has to have fast reflexes, fast plans, fast reactions - it’s what’s kept her alive. She’s passionate, tends to throw herself into whatever she’s doing fully. It’s all or nothing with her, and it has her viewed as impatient and brash. She relies on her instincts - reacts often before thinking, and again, her upbringing often has that reacting offensively. Hesitation would get her dead. In addition, her reactions are often offensive rather than defensive - violent, aggressive, bringing the possible conflict to a head rather than waiting around and risk it catching her by surprise. She prefers to control the situation if she can and so she pushes buttons, irritates, falls back on sarcasm, because it’s easier to predict the reactions she’ll get that way.
Although this is all a defensive front for her, a strong projected image of an undaunted fighter that hides her true thoughts and feelings, protects who she is, doesn’t let people get too close so they can’t hurt her. So she can’t get too attached only to have them leave her. She pushes people away or keeps them at a distance to protect herself, but she’s not all hard. And she secretly yearns so much for acceptance, to be a part of a unit, that people can worm their way past her defenses much easier than it appears they should.
Strengths
Physical: (with details from the Wiki)
Artemis has been trained by her father, making her an impressive archer and combatant.
~ Above average human conditioning: Having undergone an evidently vigorous and intensive training regimen, Artemis has demonstrated impressive physical feats for a human of her age and size. Speed: Artemis is shown to be able to run at above the average speed for someone her age in combat situations. Endurance: Artemis seems able to maintain her stamina during long combative situations. Agility: Artemis has proven to be at a high level of human agility, able to move, dodge and react to dangers with impressive agility. Strength: Artemis's physical strength are somewhat above most young women her age, as she is able to strike out full grown adults with a single blow and hold up people who are considerably heavier than her. She is capable of pressing her entire body weight. She can also do front flips holding all her weight on one arm. She has the strength of someone who engages in intensive exercise.
~ Marksmanship: Artemis is an impressive marksman, able to hit assorted targets with assorted projectiles with ease and accuracy. She prefers using archery based weapons such as a compound bow or a crossbow. She has mastered the longbow, the shortbow, the crossbow and a myriad of trick arrows. She can also shoot 2-3 arrows at a time and have them all hit their mark simultaneously. Her skills are such that she is able to hit targets inches in size meters away. Ambidexterity: Artemis is shown to be ambidextrous, as she draws her bow with her left and right hand. Tracking: Artemis is capable of hunting down opponents who attempt to evade capture. Acrobatics: Artemis is proficient in basic acrobatics. Martial Artist: Artemis is a skilled martial artist. She is able to take out multiple attackers with relative ease.
Mental:
~ Above average intellect: Her intelligence is above average. She and Kid Flash both understand complex scientific terms. She was granted a full Wayne Foundation Scholarship to Gotham Academy.
~ Multilingualism: Artemis can speak fluently in English, Vietnamese, and French, and excels in Spanish at school.
~ First aid: Artemis has demonstrated some skills in emergency medicine when she tended to the dehydrated Aqualad, and provided a sling for Kid Flash's broken arm.
Emotional:
Most of this I tried to cover in the personality section, but Artemis is loyal and dedicated, willing to go to any lengths for the people important to her. That can also translate to stubborn, opinionated and impulsive sometimes, but she tries to temper that for the good of the team where she can. She’s confident and decisive and is good at following orders (most of the time). Compared to the other two sections, Artemis’ emotional state is not her strongest asset at times and it does get the better of her now and then. She can be temperamental and strong-willed but this isn’t always a drawback for her and sometimes it’s just what she or her teammates need.
Weaknesses
Physical:
Artemis is one of two members on her team that is simply human. She doesn’t possess any superpowers or any super-human abilities. She can’t fly, doesn’t have super strength or super speed. What she has she’s worked and trained hard for for years, since she was a small child, and often in harsh and dangerous environments. She’s mortal. She can be hurt and when going up against some of the supervillains in the DC universe, she’s often seriously outmatched on her own. She relies on her own speed and reactions and prefers fighting ranged combat - though she does have martial arts skills and acrobatic training if keeping a distance becomes impossible - her bow often doubles as a blunt object when attackers get too close. She’s better at support or distraction and while she keeps herself in top shape, comparatively she is one of the “weaker” members of the team.
Mental:
I think it is safe to say that Artemis can sometimes be her own worst enemy. She’s smart, yes, but she doesn’t trust easily. She’s good at lying - she’s needed to be for most of her life, but this causes her more problems than it fixes. Because she’s so secretive, it makes it hard for her to confide even to her teammates (and she doesn’t for several months, right up to the canon point I’ll be bringing her in from). She falls back on what she knows, but that hasn’t been a positive experience for her and it’s limited the growth and trust she’s formed with her teammates, cost them important information and missions. Sometimes she thinks too much and other times she doesn’t seem to think at all, and considering she is so passionate and opinionated, finding a happy medium between the two seems to be a major challenge for her.
Emotional:
As mentioned above, Artemis has a problem with trust. She has a lot of fears and insecurities, anywhere from being betrayed, being untrusted or unworthy, to being alone and abandoned. She hides a lot of this behind a defensive demeanor - aggressiveness or sarcasm or just plain temper. Her sister states in an episode that they were both emotionally and verbally abused by their father (which was why Jade left as soon as she was old enough) and that when he started training them at a very young age, he pitted them against each other. This is part of the reason behind her insecurities, why she’s always trying to prove herself, why she comes across as hostile, especially when people criticize or doubt her. She’s growing more sure of herself as time goes by, as her teammates reassure her that she is worthy and has earned their trust and her place on the team, but there’s still this fear and insecurity that undermines her confidence at times.
Anything else?: She doesn’t have any pets, but as for outfit and/or equipment, I would like her to find or have her superhero uniform at some point in Luceti. She typically has a foldable compound bow as her primary weapon and small collapsible crossbow she carries in a holster on her leg and a quiver of trick arrows with specialized tips. I haven’t had a character with specific equipment assigned to them in the game before, so I wasn’t certain how acquiring those might work or if she would have to commission similar things made once she arrives and settles in?
SAMPLES
First Person:
Artemis on the Test Drive Meme
Third Person:
She'd been here a month.
Thirty long days of being in a strange place with strange people and strange technology and strange... well, everything really. Thirty days with no word of her team - ignoring their strange doppelgangers - and no sign of anything changing anytime soon. She goes with the flow of things, but it's hard not to worry. About her teammates, about what might be going on back home. About her mom.
It's sunset and she's perched on the roof of one of the Community houses, watching the people below. It's so much quieter here than Gotham - even that's strange. She misses the sounds of the city, of traffic, of people passing under her. There are days she feels so cut off here, drifting. Without the team, without the League...sometimes without a purpose, it feels like. There's not even crime to fight. Not in the village anyway, although she's been thinking more and more about the missions she keeps hearing about. Something about that seems wrong, though. Fighting for the people keeping them here. Even if sometimes there's no choice, but going out voluntarily? She tries to think what Kaldur would think of that, or Robin, or Wally. She could hear their voices in her head sometimes, if she closed her eyes and focused. Sometimes it makes her feel a little less lonely, but other times it just makes it worse, that wistful feeling of missing them.
The sun's dipping lower and she's about to lose visibility up here, so she pushes herself to her feet and grabs the line she'd left ready. She'd been using the buildings and rooftops as a training course today, and she grasps the line with a careful grip before propelling downwards, landing on the ground below with a careful skill. She's still out of sight of anyone who might happen to be passing by - her habits are deeply ingrained and keeping her identity and skills a secret comes as easily as breathing most days. Gathering up her supplies, Artemis stuffs them in her knapsack and drags the strap up over one shoulder before slipping out around the building and trudging for home. She's a little sore from the strain of how she'd pushed herself, but that's what she'd been after. Tomorrow, perhaps, she'd spend the day on target practice instead. Or maybe she'd try something different entirely. Maybe she'd even take up that standing invitation she'd been offered for training at the Battle Dome, even if the idea of that made her a little nervous and wary if she stopped and thought about it too long.
Everything about this place was an adjustment, but Artemis had always been good at surviving. Adapting. She wasn't giving up, not by a long shot. She had people at home waiting for her, after all. She'd find a way back to them. Somehow.
~ Application Post
Name: Artemis Crock
Canon: Young Justice (animated series and tie-in comics)
Gender: Female
Age: 15
Wing Color: Green (in varying shades) to match her uniform
Canon Point: Season One, Episode 25 “Usual Suspects”
Canon Point Explanation: (Spoiler warning!) This is not the most recent canon-point for Artemis, as Young Justice has proceeded into Season 2, but it’s also had a time skip, which fast forwards into the year 2016, making her 20 instead of a teenager. I prefer the place she is in S1 when she’s still finding her place, settling into her skin, so to speak, although I have picked her up from pretty far along in the season.
In “Usual Suspects”, it’s a critical point for her where she’s finally forced to come clean with her true identity and she admits to her teammates who she is, who her family is, and that recently they’ve been trying to blackmail her for information and convince her that she has no place with the good guys. That they’ll turn their backs on her when they know the truth. It’s a big risk for her to admit it to them (and Robin admits he’s known all along) but the team all supports her and none of their bonds are shaken by it. Not to mention she then plays along with the continued ruse in a trap that catches the League several supervillains, including her father. I’ll be bringing her in directly after that, but before the events that trigger into the season finale directly following it.
History: Artemis Wiki, Second Artemis Wiki (Scroll down for YJ section)
Personality:
Artemis was born into a family of villains. Her father is known as the Sportsmaster, a supervillain with ties to the League of Shadows. Her mother was known as the Huntress until a job gone wrong left her paralyzed and doing 6 years in prison for both herself and her husband’s crimes. Her sister abandons the family and their father’s harsh training to become Cheshire, an assassin also in the employ of the League of Shadows. Since her mother went to jail when she was a young child, Artemis is raised and trained by her father to join the “family business” when she comes of age. Thinking there’s no other option open to her, she goes along with it, until her mother is set free and returns home, making raising Artemis and getting her out of that life her primary responsibility. When Artemis overhears them arguing about her and learns the truth of all that happened, she takes matters into her own hands, deciding it’s time she starts making decisions about her own life. Which is when she dons a mask, takes up her bow and arrows and heads out into Gotham City at night to stop crime where she finds it.
It’s this history that has very much shaped who Artemis is. How she thinks, how she reacts, what she believes about herself. Her introduction to the Young Justice team is rocky at best. Kid Flash particularly views her with open hostility because he thinks she’s there to take Speedy/Red Arrow’s place. She’s an unknown and doesn’t have their trust and she’s filled with her own uncertainties and doubts about her place on this team and covers that up with sarcasm and attitude. She puts up a strong front, careless almost, because that’s the way she’s had to survive. There was no room for weakness, no room for mistakes. She projects a confidence that borders on (and sometimes goes over) arrogance, both in herself in her skills. While she is an excellent shot and does deserve a place on the team, she feels she’s lacking, that she’s a fake. And that if her teammates ever find out who she really is and where she came from, they’ll never give her a chance. So she tries doubly hard to earn her place, feeling like she needs to prove to them – and to herself – that she belongs there. That she can be one of the heroes.
It’s this insecurity she constantly struggles with, it being one of her primary motivations at the start of her joining the team. It’s not what keeps her there though. Throughout their missions and tasks together, the team grows close, developing strong bonds between them. Artemis is a loyal person and the team earns her trust and respect and admiration. They represent something to her that she longs for more than anything - a place to belong, a home, a family. Something she lost as a child and thought she’d never find again. It’s a bond that all of them feel and Artemis realizes it too, even tells Red Arrow when he accuses three of them of being traitors that none of them are perfect but that all of them would give their lives for this team.
The importance of that bond, the fact that Artemis has found a new family in the team is something Artemis cherishes more than anything. In the show and comics, we see her as a child in the aftermath of her mother being injured and imprisoned, begging her older sister not to leave as Jade packs her things and informs her that she’s not staying in that house with their father for a day longer. That she’d take Artemis with her, but her little sister would only slow her down. Her final parting words are “In this family, Artemis, it’s every girl for herself”. That’s the last time Artemis sees her for over six long years, when she is left to deal with their father and his harsh training and abuse alone, and it’s a lesson she learned all too well. But it never stopped her from wanting something more. It’s a sad insight into her thinking of “family” that in all the years she grows up, the bedroom she shared with Jade remained much the same, as if saving a place in case her sister ever came back, the “Alice in Wonderland” poster never getting taken down from the wall. It was Jade’s favorite, inspired her choice of aliases in becoming “Cheshire”, and ended up serving as inspiration for Artemis to make the choices she did as well. She grew up wishing to find a rabbit hole, an escape from her life, one she didn’t want but didn’t see a way out of. It’s not until her mother returns and argues for Artemis’s sake, for the future she could have, that Artemis finally comes to a resolution that she can’t wait for an escape any longer. She has to make her own choices, forge her own path, take control of her own future.
It’s a pivotal point for her, the moment she declares she is Artemis and sets herself apart from her family, her old life, the path her fate’s been set on until this point. She doesn’t look back, not even when her own insecurities plague her, or when her teammates suspect her of being a traitor. She determines to be herself, her own hero. She’s not waiting for a Wonderland anymore, she’ll find her own. And when she does, she fights for it, even when it means risking all she’s found to keep it.
Because of how she was raised, Artemis portrays herself a certain way. She doesn’t show weakness or doubt, even if she is feeling it. She lets no signs of weakness show, because those could be exploited, used against her. So she comes across as decisive and confident, sometimes to an impulsive degree. She thinks on her feet, has to have fast reflexes, fast plans, fast reactions - it’s what’s kept her alive. She’s passionate, tends to throw herself into whatever she’s doing fully. It’s all or nothing with her, and it has her viewed as impatient and brash. She relies on her instincts - reacts often before thinking, and again, her upbringing often has that reacting offensively. Hesitation would get her dead. In addition, her reactions are often offensive rather than defensive - violent, aggressive, bringing the possible conflict to a head rather than waiting around and risk it catching her by surprise. She prefers to control the situation if she can and so she pushes buttons, irritates, falls back on sarcasm, because it’s easier to predict the reactions she’ll get that way.
Although this is all a defensive front for her, a strong projected image of an undaunted fighter that hides her true thoughts and feelings, protects who she is, doesn’t let people get too close so they can’t hurt her. So she can’t get too attached only to have them leave her. She pushes people away or keeps them at a distance to protect herself, but she’s not all hard. And she secretly yearns so much for acceptance, to be a part of a unit, that people can worm their way past her defenses much easier than it appears they should.
Strengths
Artemis has been trained by her father, making her an impressive archer and combatant.
~ Above average human conditioning: Having undergone an evidently vigorous and intensive training regimen, Artemis has demonstrated impressive physical feats for a human of her age and size. Speed: Artemis is shown to be able to run at above the average speed for someone her age in combat situations. Endurance: Artemis seems able to maintain her stamina during long combative situations. Agility: Artemis has proven to be at a high level of human agility, able to move, dodge and react to dangers with impressive agility. Strength: Artemis's physical strength are somewhat above most young women her age, as she is able to strike out full grown adults with a single blow and hold up people who are considerably heavier than her. She is capable of pressing her entire body weight. She can also do front flips holding all her weight on one arm. She has the strength of someone who engages in intensive exercise.
~ Marksmanship: Artemis is an impressive marksman, able to hit assorted targets with assorted projectiles with ease and accuracy. She prefers using archery based weapons such as a compound bow or a crossbow. She has mastered the longbow, the shortbow, the crossbow and a myriad of trick arrows. She can also shoot 2-3 arrows at a time and have them all hit their mark simultaneously. Her skills are such that she is able to hit targets inches in size meters away. Ambidexterity: Artemis is shown to be ambidextrous, as she draws her bow with her left and right hand. Tracking: Artemis is capable of hunting down opponents who attempt to evade capture. Acrobatics: Artemis is proficient in basic acrobatics. Martial Artist: Artemis is a skilled martial artist. She is able to take out multiple attackers with relative ease.
Mental:
~ Above average intellect: Her intelligence is above average. She and Kid Flash both understand complex scientific terms. She was granted a full Wayne Foundation Scholarship to Gotham Academy.
~ Multilingualism: Artemis can speak fluently in English, Vietnamese, and French, and excels in Spanish at school.
~ First aid: Artemis has demonstrated some skills in emergency medicine when she tended to the dehydrated Aqualad, and provided a sling for Kid Flash's broken arm.
Emotional:
Most of this I tried to cover in the personality section, but Artemis is loyal and dedicated, willing to go to any lengths for the people important to her. That can also translate to stubborn, opinionated and impulsive sometimes, but she tries to temper that for the good of the team where she can. She’s confident and decisive and is good at following orders (most of the time). Compared to the other two sections, Artemis’ emotional state is not her strongest asset at times and it does get the better of her now and then. She can be temperamental and strong-willed but this isn’t always a drawback for her and sometimes it’s just what she or her teammates need.
Weaknesses
Artemis is one of two members on her team that is simply human. She doesn’t possess any superpowers or any super-human abilities. She can’t fly, doesn’t have super strength or super speed. What she has she’s worked and trained hard for for years, since she was a small child, and often in harsh and dangerous environments. She’s mortal. She can be hurt and when going up against some of the supervillains in the DC universe, she’s often seriously outmatched on her own. She relies on her own speed and reactions and prefers fighting ranged combat - though she does have martial arts skills and acrobatic training if keeping a distance becomes impossible - her bow often doubles as a blunt object when attackers get too close. She’s better at support or distraction and while she keeps herself in top shape, comparatively she is one of the “weaker” members of the team.
Mental:
I think it is safe to say that Artemis can sometimes be her own worst enemy. She’s smart, yes, but she doesn’t trust easily. She’s good at lying - she’s needed to be for most of her life, but this causes her more problems than it fixes. Because she’s so secretive, it makes it hard for her to confide even to her teammates (and she doesn’t for several months, right up to the canon point I’ll be bringing her in from). She falls back on what she knows, but that hasn’t been a positive experience for her and it’s limited the growth and trust she’s formed with her teammates, cost them important information and missions. Sometimes she thinks too much and other times she doesn’t seem to think at all, and considering she is so passionate and opinionated, finding a happy medium between the two seems to be a major challenge for her.
Emotional:
As mentioned above, Artemis has a problem with trust. She has a lot of fears and insecurities, anywhere from being betrayed, being untrusted or unworthy, to being alone and abandoned. She hides a lot of this behind a defensive demeanor - aggressiveness or sarcasm or just plain temper. Her sister states in an episode that they were both emotionally and verbally abused by their father (which was why Jade left as soon as she was old enough) and that when he started training them at a very young age, he pitted them against each other. This is part of the reason behind her insecurities, why she’s always trying to prove herself, why she comes across as hostile, especially when people criticize or doubt her. She’s growing more sure of herself as time goes by, as her teammates reassure her that she is worthy and has earned their trust and her place on the team, but there’s still this fear and insecurity that undermines her confidence at times.
Anything else?: She doesn’t have any pets, but as for outfit and/or equipment, I would like her to find or have her superhero uniform at some point in Luceti. She typically has a foldable compound bow as her primary weapon and small collapsible crossbow she carries in a holster on her leg and a quiver of trick arrows with specialized tips. I haven’t had a character with specific equipment assigned to them in the game before, so I wasn’t certain how acquiring those might work or if she would have to commission similar things made once she arrives and settles in?
SAMPLES
First Person:
Artemis on the Test Drive Meme
Third Person:
She'd been here a month.
Thirty long days of being in a strange place with strange people and strange technology and strange... well, everything really. Thirty days with no word of her team - ignoring their strange doppelgangers - and no sign of anything changing anytime soon. She goes with the flow of things, but it's hard not to worry. About her teammates, about what might be going on back home. About her mom.
It's sunset and she's perched on the roof of one of the Community houses, watching the people below. It's so much quieter here than Gotham - even that's strange. She misses the sounds of the city, of traffic, of people passing under her. There are days she feels so cut off here, drifting. Without the team, without the League...sometimes without a purpose, it feels like. There's not even crime to fight. Not in the village anyway, although she's been thinking more and more about the missions she keeps hearing about. Something about that seems wrong, though. Fighting for the people keeping them here. Even if sometimes there's no choice, but going out voluntarily? She tries to think what Kaldur would think of that, or Robin, or Wally. She could hear their voices in her head sometimes, if she closed her eyes and focused. Sometimes it makes her feel a little less lonely, but other times it just makes it worse, that wistful feeling of missing them.
The sun's dipping lower and she's about to lose visibility up here, so she pushes herself to her feet and grabs the line she'd left ready. She'd been using the buildings and rooftops as a training course today, and she grasps the line with a careful grip before propelling downwards, landing on the ground below with a careful skill. She's still out of sight of anyone who might happen to be passing by - her habits are deeply ingrained and keeping her identity and skills a secret comes as easily as breathing most days. Gathering up her supplies, Artemis stuffs them in her knapsack and drags the strap up over one shoulder before slipping out around the building and trudging for home. She's a little sore from the strain of how she'd pushed herself, but that's what she'd been after. Tomorrow, perhaps, she'd spend the day on target practice instead. Or maybe she'd try something different entirely. Maybe she'd even take up that standing invitation she'd been offered for training at the Battle Dome, even if the idea of that made her a little nervous and wary if she stopped and thought about it too long.
Everything about this place was an adjustment, but Artemis had always been good at surviving. Adapting. She wasn't giving up, not by a long shot. She had people at home waiting for her, after all. She'd find a way back to them. Somehow.
~ Application Post